# Why Phoenix Is the Best Duelist for Aggressive Valorant Players Who Want to Hunt Enemies Instead of Hold Angles

Why Phoenix is the best Valorant duelist for aggressive players: Blaze, Curveball, Hot Hands and Run it Back, plus sens, crosshair and ranked tips.

Source: https://smnqt.top/why-phoenix/ · based on the channel [Rawzu](https://www.youtube.com/channel/UCxFYJYPdSCrVSWvwaGnvP1Q) · Video: [20 Minutes of Satisfying Valorant Clips](https://www.youtube.com/watch?v=mfBoy9PyqR8) · 2026-10-15

![Why Phoenix Is the Best Duelist for Aggressive Valorant Players Who Want to Hunt Enemies Instead of Hold Angles](https://smnqt.top/why-phoenix/why-phoenix.webp)

## Key takeaways

- Phoenix combines Blaze (vision-blocking wall that deals damage), Curveball (blind that bends around corners), Hot Hands (fire zone heal) and the Run it Back ultimate, which lets him re-enter a fight after dying.
- Rawzu runs 400 DPI with 0.625 in-game sensitivity, 1440x1080 stretched resolution and crosshair code 1-6-2-2.
- The 20 Minutes of Satisfying Valorant Clips upload shows Phoenix on Lotus and Icebox, including a round-2 Vandal with full abilities and shields.
- Phoenix's kit rewards fast, close-range entry play: his wall creates space, his blind forces enemies off angles, and Run it Back lets him trade himself for free.
- Viewers repeatedly ask about movement speed, aim consistency and whether the clips are custom games, which points to how much of Phoenix's value comes from pacing rather than raw stats.

Phoenix is the best Valorant duelist for players who want to take space aggressively rather than hold angles, because his entire kit is built around entering a site first, blinding defenders, and surviving the trade. Blaze blocks vision and deals damage, Curveball blinds around corners, Hot Hands heals him inside his own fire, and Run it Back lets him push, die, and come back to finish the round. Rawzu's Phoenix gameplay, streamed live on [Kick](https://kick.com/rawzu), shows exactly how that loop plays out round after round.

## What makes Phoenix the best duelist for aggressive Valorant play

Phoenix is a duelist whose abilities all serve the same goal: get into the fight faster than the enemy can react. Blaze creates a wall of fire that blocks sightlines and damages anyone who walks through it, so Phoenix can cross open ground that would otherwise be a death sentence. Curveball is a flash that curves around geometry, meaning it still blinds defenders tucked behind boxes and corners. Hot Hands throws a fire zone that heals Phoenix when he stands in it, which turns a scraped-up entry into a second wind. Run it Back is the payoff: Phoenix marks his position, dies, and respawns at the mark with full health, effectively giving his team a free first body.

That combination is why the agent feels different from other entry fraggers. A Jett or Raze has to commit resources and usually a dash or a blast pack to get in and out. Phoenix commits, takes the duel, and if he loses it, the round is not over. For players who like to play on the front foot, this is the most forgiving aggressive kit in the game.

## How Rawzu's settings shape the Phoenix playstyle

Rawzu's setup is built for close-range, high-speed duels rather than long-range holding. His sensitivity is 400 DPI with 0.625 in-game, a low-sens configuration that rewards consistent crosshair placement and controlled micro-adjustments. His resolution is 1440x1080 stretched, which widens player models on screen and makes close-range targets easier to track. His crosshair code is 1-6-2-2, a compact static crosshair that keeps the center of the screen clean during fast entries.

Hardware matters less than the philosophy behind it. A Lamzu Maya X mouse, a Zowie H-SR-SE 2 Blue mousepad and a Zowie XL2566K 360Hz monitor are all chosen for one thing: repeatable, low-latency tracking in fights that last a fraction of a second. If you want to copy the approach without copying the exact gear, start with the sensitivity and the stretched resolution, then tune the crosshair to something you can see against every map's background.

## Reading the clips: Lotus, Icebox and the round-2 economy

The 20 Minutes of Satisfying Valorant Clips upload is a montage, not a tutorial, but the rounds inside it teach the same lessons. Viewers flagged a round-two buy where Phoenix has a Vandal plus full abilities and full shields, which is not a standard ranked buy. That kind of loadout only happens in custom lobbies, Deathmatch-style warmups, or heavily fed economy rounds, and it is a reminder that montage clips are curated. The same goes for the round on Lotus where a Sage gets caught mid-ability and a Clove is spotted looking up toward heaven.

What transfers to real ranked games is the decision-making, not the buy. Phoenix entries on Lotus work best through the map's narrow chokes, where Blaze can cut a site in half and Curveball can blind the two most common anchor positions. On Icebox, the same logic applies to the vertical angles: Hot Hands on a ramp forces defenders to reposition, and Run it Back lets Phoenix scout a site before his team commits. Watch the clips for the timing of the wall and the flash, not for the scoreboard.

## Common viewer questions about aim, movement and matchmaking

The most repeated question under these clips is about sensitivity and DPI, which is why the exact numbers matter: 400 DPI, 0.625 in-game, 1440x1080. The second most common theme is movement speed. Several viewers note that they cannot keep up with the pace of the entries, and the honest answer is that the pace comes from pre-round planning, not from raw reflexes. Phoenix players who look fast are usually the ones who already know which angle they are clearing before the round starts.

A third recurring theme is the suspicion that the enemies in montages do not shoot back or lack game sense. That is a fair observation about any highlight reel, and it is worth separating two things: the clips are selected for satisfying outcomes, and the underlying mechanics still require crosshair placement, counter-strafing and ability timing. Finally, viewers often ask whether watching this kind of gameplay actually improves their aim. It can, but only if you copy the process rather than the results: pick one entry route per map, run it in Deathmatch, and review your own VODs against it.

## Practical Phoenix habits worth copying

1. Open every site take with Blaze, not with your gun. The wall removes the defenders' information and gives your team a safe lane to walk through.
2. Save Curveball for the moment after the wall drops, when defenders have repositioned and are looking at the new angle.
3. Use Hot Hands on the ground you are about to hold, not on the ground you just left. The heal is only useful if you are standing in it when the trade comes.
4. Treat Run it Back as a scouting tool first and a damage tool second. Push deep, gather information, and let the respawn reset you.
5. Keep your crosshair at head level through the wall. The moment Blaze drops, the first duel decides the round.

## Where the Rawzu Phoenix footage fits in your own training

Rawzu's channel is built around satisfying, fast-paced Phoenix gameplay, and the 20-minute clip compilation is best used as a benchmark rather than a tutorial. Watch how the wall is placed relative to the site entrance, how the flash is timed against the defender's peek, and how often the ultimate is used to open a round instead of to save one. Then take one habit into your next ranked game and measure whether your entry survival rate improves.

For players who want to see the process live rather than in a highlight reel, the daily streams are the better source, because you see the rounds that go wrong as well as the ones that go right. The original music on Spotify and the Discord community are secondary, but they explain why the channel's comment sections read more like a fanbase than a scoreboard argument.

## Useful links

- Live daily streams: https://kick.com/rawzu
- Original music: https://open.spotify.com/artist/6DbATPR1PTNMx7U918bg1Q
- Community Discord: https://discord.gg/axnFwyvxp3

## Final thoughts on picking Phoenix in Valorant

Phoenix is the best Valorant duelist for aggressive players because his kit converts reckless-looking entries into calculated ones: Blaze creates the space, Curveball wins the first duel, Hot Hands sustains the push, and Run it Back removes the cost of dying first. The Rawzu compilation shows that playstyle at its most polished, but the settings behind it, 400 DPI, 0.625 sensitivity, 1440x1080 stretched and crosshair 1-6-2-2, are only the surface layer. Copy the round structure, not the montage, and the agent will do the rest. For more of this playstyle in real time, watch Rawzu live on [Kick](https://kick.com/rawzu).

## Questions & answers

**Is Phoenix a good duelist for aggressive Valorant players?**

Yes. Phoenix's kit is designed around entering first: Blaze blocks vision and damages anyone crossing it, Curveball blinds defenders even behind cover, Hot Hands heals him inside his own fire, and Run it Back lets him trade himself and return. That makes him more forgiving than most duelists for players who want to take space immediately.

**What sensitivity and resolution does Rawzu use for Phoenix?**

Rawzu plays at 400 DPI with 0.625 in-game sensitivity, on a 1440x1080 stretched resolution, with crosshair code 1-6-2-2. The low sensitivity favors consistent crosshair placement, while the stretched resolution widens player models for close-range tracking.

**Why do the enemies in these clips seem to have no game sense?**

Highlight reels are edited for satisfying outcomes, so failed rounds and better opponents are cut out. The mechanics on display, crosshair placement, counter-strafing and ability timing, still require real skill, but the selection bias is real and worth remembering before comparing your own ranked games to a montage.

**Does watching Phoenix gameplay actually improve your aim?**

It can, if you copy the process instead of the results. Pick one entry route per map, rehearse the wall and flash timing in Deathmatch, and review your own VODs against what you watched. Passive viewing alone rarely transfers to ranked performance.
